![]() ![]() Originally posted by Gilmoy:He's not that tough. But (a) he's a decent guy in any team already, and (b) any decent team should already be killing the Prophet. Now that you've seen the gimmick, you could even plan anti-rocks teams like Man-at-Arms keeping Guard in reserve, using his high PROT bonus to shrug off damage. Tank them with your strong guys, and heal. They're like any other large damage input. ![]() His falling rocks are slow as molasses, and he telegraphs them. ![]() L0s wearing rank 1 gear are probably asking for trouble. L1s can kill him, too, wearing rank 2 gear. Then you have more HP, heal for more, dodge more attacks, and hit him harder. So you could, in the best case, have +2 ranks of advantage over him (and over every L1 monster in every L1 dungeon). L2s are entitled to rank 3 armor, weapons, and skills, and will still enter L1 dungeons to kill an L1 boss. It sounds like your guys were low-HP classes to begin with, and then didn't have the best gear. It's one of the checkbox items for party creation, when you're picking the team-of-the-week.) (But any decent party-of-the-week can already project damage. You must project damage and or DoTs directly to position #d, where he's hiding.ĭo not attempt to beat your way through the pews. ![]()
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